(Mouse through the pics or pause it and use your arrow keys on the keyboard!)
On July 6, 1953, Agent Victor Quinn disappeared without a trace.
Now we need your help to track him down.
For the past fifty years, Quinn has been one of the most wanted men in the world. Federal authorities, security bureaus, and dozens of international agencies have sought both him and the classified documents he was carrying on the day he vanished.
Quinn’s last assignment, scheduled for that July 6, had been to make an information exchange with a Soviet operative, and then meet his partner, Bernard Wilkins, at a safe site later. Quinn left that morning for the rendezvous and never returned. On the night of July 6, the bodies of both the Soviet operative and Wilkins were discovered. Each had been shot at close range. Quinn was nowhere to be found.
The following day, Quinn’s boss, Commander Edwin Keith, reported that Quinn had apparently killed the Soviet agent and Wilkins, then stolen both sets of documents involved in the exchange.
Most renegade agents resurface - one way or another - a few years after their defection. But not Quinn. Nothing has been heard or seen of him since that day in July.
Until now.
Winners!
Keith Vachris (aka Agent 86)
Scott Norwood (aka Agent Norwood)
Teams
Agent Gordon Leadfooot
Agent SoulEater
Agent Miss Moneypenny
Agent Roberto Steele
Agent The Grue
Agent Hibbeus Undershortz the Guam
Agent Grayday
Agent Tatiana "Tanya" Romanova
Agent Ned Stark
Agent Brady Richards
Agent Abe Froman
Agent Frau
Agent Buckaroo Banzai
Agent Hasselhoff
Agent Spade
Agent Holmes
Agent Solo
Agent Tagalong
Agent Beautiful Sunshine Face
Agent Little Sister
Agent John Steed
Agent Emma Peel
Agent Cody Banks
Agent Ronica Miles
Agent Deathspray
Agent Kindness
Agent Straw
Agent Brown
Agent Ace Ventura
Agent Courtney Cox
Agent Nefarious Nellie
Agent Rogere LeBlanc
Agent Picasso
Agent Matisse
Agent Foxy Moxy
Agent charles f.t.b.
Agent Snow Storm
Agent Rain Day
Agent Shirley
Agent Laverne
Agent Nikita
Agent Di
Agent Wang
Agent Black Vulcan
Agent Solomon Grundy
Agent The Third Eye
Agent Ali
Agent Katz
Agent Eman Edoc
Agent Spyionel Ritchie
Agent Code Orange
Agent Pencil
Agent 86
Agent Norwood
HOW THE GAME WORKS:
You and/or your co-agent must be able to dedicate two consecutive Saturdays to rendezvous - May 3 and May 10. Several hours of each of these days will be an active part of the game in which you interact with other agents or recover the missing files. Only one of your team needs to be present at any activity. Only one agent needs to be present to win.
Every registered team will receive a mailing of information pertinent to the game. Mailings will include code words, instructions, and other sensitive materials. Do not share your mailing with other agents. Registration ends at noon, Saturday April 12, 2003.
The game begins Monday, April 28, when you will receive to your email account a clue. A clue will follow each day through Thursday. If your team solves the clue pattern and emails HQ the solution by 5:00 PM Thursday, you will receive information on Friday helpful to the rest of the mission. There will be an inter-agent rendezvous in a public place somewhere in New York City on Saturday, May 3. You will find information about this meeting either in the mailing or in a separate email. All active agent teams are required to make this rendezvous.
The second clue pattern begins on Monday, May 5 and runs along the same lines as the first clue pattern. Only teams that solve the clues by Thursday will receive info on Friday pertinent to the resolution of the game. HOWEVER, there may at times be security breaches in which all teams acquire information that will benefit anyone seeking to win.
All that we at HQ ask for is the safe return of Victor Quinn's documents. Anything else you might find in the cache, such as money, is unimportant to us. That is to say, all we expect to receive at the end of the mission are the pertinent *files*. Anything extraneous - such as *cash money* - is not our concern. For all we care, you can keep ANYthing *else* that you find, such as money.
On May 10, after the mission is over, there will be an evening Debriefing (aka afterparty) held at a to-be-announced location. It is only for registered agents. PLEASE NOTE: no double entendre is intended by Metro Metro when we say "debriefing." Please supply your own entendre of any multiple.
PROTOCOLS: -or-
Counter Intelligence vs. Being Counter Intelligent
Disclaimer on terror, war, real spies, hysteria, pestilence, and people who honk car horns:
This spy game is not in any way associated with any of the above. The only wars with which Metro Metro is affiliated are the wars against illiteracy, litter, and car horn honkers. We are also not like Knight Rider or Mission: Impossible handlers who will deny your existence if you are caught. In fact, if someone mistakes you for a real spy or terrorist or car horn honker, we will certainly avow that you are a player in our game. However, if evidence comes to light that you are indeed a real spy, terrorist, or car horn honker, we will cooperate with the government or vigilante group, especially if you were recalcitrant about paying your registration fees.
We will need $20 from each agent for standard bureaucratic processing fees. All teams must be paid by Saturday, April 19, or they will be discarded. Information on payment opportunities will be sent to teams that sign up. Partial refunds will be available until April 28, at which point there are no refunds of any kind.
Please keep the sign-ups free of profanity. We reserve the right to alter any such information, based on security and family-friendly concerns.
All ideas, clues, answers, and operational procedures are property of Metro Metro. Don’t steal our game.
We are not responsible for problems you might have in receiving emails. You give us a valid email address, and we will do our best to make sure you get the emails. Any failure is probably the fault of the RAND Corporation. Please don’t tell them we said so.
Not all of the proceedings will necessarily take place in the borough of Manhattan. Not all of the proceedings won’t not necessarily not take place in what is or is not the borough of Manhattan.
Any expenditures incurred during or pertaining to the game are your own responsibility. This includes materials not included in Metro Metro mailings, as well as any money spent on travel, meals, and bribes.
If you find the game to be too hard for some reason, that’s really too bad. We’re sorry, but not that sorry. We aim to make a game that people will enjoy and that someone will win. So. You should’ve eaten more fish. Fish is brain food.
Whining will not be tolerated.
At no time will a legitimate agent ask you for money, to wrestle, or for some kissy-kissy. At least, not in the name of Metro Metro. What you do to acquire sensitive information is your own business.
Please do not induce panic in anyone.
There may be enemy agents about who will be effective at thwarting your chance to win the game. Don't trust anyone not on your team. Anyone at all. Except maybe Will. But between us, I wouldn't trust him, either.
The Debriefing (aka afterparty) is only for registered agents. Do not invite other people. It’s not fair to paying agents, it’s not fair to us, it’s not fair to the bar, and it’s not fair to the children. Those poor, illiterate children. God bless ‘em. So don’t bring anybody not on the list.
There is no poison involved in this game.
It is also perfectly okay to wear a hat.
For you trivia buffs who are filling out the Metro Metro fanzine, Brady has a brother who doesn't like salad dressing and a sister who doesn't like onions. Brady likes both of these things.
Metro Metro makes no claims to the legitimacy of interstellar travel or extra-terrestrials, and Metro Metro has no evidence to argue either side. Photos, documents, and recollections of alien contact belonging to Bo Bigelow are his and his alone.